WORKSPACE / SERVERS

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Sign in to manage your game servers.

Create a server

After installation, start once to generate configuration, then stop. Upload your exported server_packages.sii and server_packages.dat to .local/share/Euro Truck Simulator 2. See README for the full setup.

Use unused VPS ports. Other Steam games must support Linux and anonymous SteamCMD downloads.

User access

Members manage only selected servers. Server creation, deletion, launch settings and resource limits remain administrator-only.

New user

Assigned servers
Assigned databases

Database managers can view credentials, import/export SQL, list tables and reset passwords.

Saving an existing account signs it out on all devices. Share credentials privately; users can change their password after signing in.

Change password

Changing your password signs you out on all devices.

Recent activity

Latest 100 events; up to 10,000 retained. Status describes the request result, not completion of a Steam update.

Server tools

Stop the server before saving. Changes are versioned. Both player-limit settings are updated together; players may need the same client setting above 8 slots.

File history

Undo restores the content before a selected edit and creates another history entry. Stop the server first. Keep copies of important files: history is bounded to 100 changes / 256 MiB per server.

Your active sessions

Device descriptions come from the browser. Revoke sessions you no longer use.

Joining and startup checks

Anyone with the link can view the server name, capacity, last logged session ID, game version and mod list. Passwords and management access stay private.

Pre-start checks

Project Zomboid setup

1. Install the server. 2. Save settings here. 3. Start and watch the live log for Workshop downloads and startup. Use your VPS address and the published game port in Zomboid Favorites.

Required on first setup. Username is admin. Leave blank to retain it; this does not reset an existing world's admin password. Panel accounts and game accounts are separate.

Steam Workshop

Paste individual Workshop links or numeric IDs below. Zomboid downloads them at startup. Collections are not expanded. Include each dependency's Workshop item as well.

Use IDs from the Workshop description or mod.info, not mod titles or Workshop numbers. Build 42 backslashes are added automatically. A single Workshop item may contain multiple mods; select the variants appropriate for your build.

Keep Muldraugh, KY last unless the map author says otherwise. Back up your world before changing maps or mods; adding maps to explored areas may require a new world.

For discovery, you can save Workshop items with no Mod IDs, start to download, then stop and scan here. This starts a vanilla world: choose map mods before first play. Scanner results show variants and dependencies; they are not enabled automatically.

Arma Reforger setup

Install the stable server, save settings here, then Start. The game downloads configured mods from Bohemia Workshop. Watch Live game log / Docker console for download and scenario errors.

Admin password: blank to disable password-based admin login, or 12?100 characters without whitespace. Panel accounts are separate.

Custom scenarios need the full {GUID}Missions/Name.conf resource ID from the author or Workshop Scenarios page. A Workshop mod ID is not a scenario ID.

Paste one Bohemia Workshop link or 16-character mod ID per line, or paste the mod JSON from the game's Mod Manager ? JSON ? Copy. Steam Workshop numeric IDs do not apply. JSON may specify a version; omit it to use the latest version. Include the author's required dependencies.

Preview and export use the form contents. Changing versions is only applied after saving. Listed mods are configured requests, not proof of successful downloads.

Stop before saving. Config: Reforger/config.json. Profiles/saves: Reforger/profile. Downloads: Reforger/addons. Defaults use UDP 2001 (game) and 17777 (query); change host ports in server Settings, then save this form to update the advertised game port. RCON is not published by the template.

Valheim setup

Changing the name selects or creates another world; it does not rename existing saves.

Stop before editing. Worlds: Valheim/saves/worlds_local (matching .db and .fwl files). Permissions: Valheim/saves/adminlist.txt, bannedlist.txt and permittedlist.txt. Use Files to upload/edit and Server tools for full backups. This template runs the unmodified game.

FiveM Legacy / txAdmin

Install official artifacts, then Start. Open txAdmin and use the PIN from the Docker console to link your Cfx.re account and configure your license key and recipe.

Choose recommended Legacy artifact

With automatic HTTPS enabled, Caddy routes are managed for each server. txAdmin uses its own accounts and permissions. Panel Stop stops both txAdmin and the game; use txAdmin to restart resources or the game alone. Artifacts: FiveM/builds. Persistent recipes, configuration and resources: FiveM/txData. Do not deploy recipes outside this directory.

Database connection

Use these details from the linked game container after starting it. This is not a public internet SQL address.