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Sign in to manage your game servers.
CONTROL CENTER
Your servers.
Deploy a world. Keep it running.
SERVER WORKSPACE
Server address:
Use this address for direct connection. Availability depends on the running game and firewall settings.
Health shows container state and resource usage. Check logs and join the game to verify session availability. Stop the server before updating or editing files.
No logs yet.
Uploads: 64 MiB per file; existing files are never overwritten. UTF-8 editor: 2 MiB. Symlinks are blocked.
FileZilla accounts
Choose FTP with "Require explicit FTP over TLS" in FileZilla, passive mode. One login can open several named server folders. FTP passwords are separate from panel passwords. Account changes reconnect the FTPS service and disconnect all transfers.
New account
Every selected folder must already exist. Each location is confined to that folder and its subfolders. Transfers bypass editor history and stopped-server checks: stop affected games before changing live files, and use full backups.
Game databases
MariaDB uses persistent storage and a private Docker network. Each database has separate credentials. SQL imports are limited to that database. Stop the linked game before imports, exports or password changes.
Saved SQL exports
Import plain .sql files up to 64 MiB. A backup is taken before importing or deleting. Imports can change existing tables and are not atomic; a failed import may need recovery from that backup. MySQL-specific collations or DEFINER clauses may need adjustment for MariaDB. Exports are retained on the VPS.
Docker containers
Administrator controls. Stopping a container interrupts the service it provides. Managed games use their existing server controls; the web proxy is protected.
Recent tasks
Live operations and recent results. Download percentages are available in the game update console when reported.